freeslot
S_TYPEJTRAIL
S_TYPEJTRAIL2
S_TYPEJTRAIL3



State S_TYPEJ
Spritename = TYPJ
Spriteframe = A
Duration = -1
Next = S_TYPEJ

State S_TYPEJ2
Spritename = TYPJ
Spriteframe = A
Duration = 2
Next = S_NULL


Thing MT_TYPEJTRAIL
#$Sprite TYPJA5 
MapThingNum = -1
SpawnState = S_TYPEJTRAIL
SpawnHealth = 8
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_NULL
PainChance = 4000
PainSound = sfx_s3k6e
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 1*FRACUNIT
Height = 1*FRACUNIT
DispOffset = -1
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_NOGRAVITY|MF_RUNSPAWNFUNC|MF_NOCLIP

State S_TYPEJTRAIL
Spritename = TYPT
Spriteframe = FF_ADD|FF_TRANS60|A
Duration = 6
Next = S_NULL

Thing MT_TYPEJTRAIL2
#$Sprite TYPJA5 
MapThingNum = -1
SpawnState = S_TYPEJTRAIL2
SpawnHealth = 8
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_NULL
PainChance = 4000
PainSound = sfx_s3k6e
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 1*FRACUNIT
Height = 1*FRACUNIT
DispOffset = -1
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_NOGRAVITY|MF_RUNSPAWNFUNC|MF_NOCLIP

State S_TYPEJTRAIL2
Spritename = TYPT
Spriteframe = FF_ADD|FF_TRANS60|B
Duration = 6
Next = S_NULL

Thing MT_TYPEJTRAIL3
#$Sprite TYPJA5 
MapThingNum = -1
SpawnState = S_TYPEJTRAIL3
SpawnHealth = 8
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_NULL
PainChance = 4000
PainSound = sfx_s3k6e
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 1*FRACUNIT
Height = 1*FRACUNIT
DispOffset = -1
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_NOGRAVITY|MF_RUNSPAWNFUNC|MF_NOCLIP

State S_TYPEJTRAIL3
Spritename = TYPT
Spriteframe = FF_ADD|FF_TRANS60|C
Duration = 6
Next = S_NULL
